
Small Town
Streets, gardens and enterable houses, the classic home of battle royale and team modes.
Every map is an original design. There is open battle royale terrain, urban and industrial maps with two bomb sites, a fortress for hostage rescue, a trap temple, an indoor pool hall and small symmetric maps for 1v1. You can build your own map in the built-in editor.
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Streets, gardens and enterable houses, the classic home of battle royale and team modes.

A compact arena of colourful blocks for fast kills and grenade fights.

A huge mountain range with valleys and ridges, long-range duels and vehicles.

A desert stronghold with two bomb sites, tight passages and open plazas.

A two-storey villa with a garden and a jetty, hostage rescue and close combat.

A town furnished for prop hunt, full of objects to hide as.

The dark, furnished villa of prop hunt and The Shade.

Container rows, a crane quay and a warehouse hall with two bomb sites.

Unfinished buildings, scaffolding and cranes, several levels and plenty of cover.

Barns, silos, a cornfield and an orchard, a large, varied countryside map.

Trenches, a ruined village and bunkers on a war front.

A harbour, a shipwreck and huts in a tropical bay.

A walled military camp with a helipad and a vehicle bay.

A city bank with a vault, hostage rescue and the big heist mission.

A trap-filled adventure mission (darts, spikes, lasers, a glass bridge, a rolling boulder).

A small, mirror-symmetric snowy map with two forts, made for 1v1 duels.

A summer courtyard with a wadeable pool and two pool houses, for quick small matches.

A symmetric maze of crates and shipping containers.

An industrial map with two-level sites, A in the machine hall, B down in the reactor basement, linked by ramps.

A fortress with a river, a bridge, a wall breach and a tunnel, hostage rescue with several routes.

An indoor hall with a 50 m pool you have to swim through. Galleries with firing slits at both ends, diving towers, changing cabins and explosive barrels around the pool.

A stone tower at each end with a spiral staircase and teleport pads, a parapet and a sniper rifle on top. Between them an obstacle course with a water pit, climbing walls, crawl tunnels and a hurdle track.

A dark, foggy small town at night, with a storm and lightning. Enterable houses, street lamps, a church with a graveyard and a gas station; you can barely see far.

A huge, detailed harbour — two ship-to-shore cranes, container mazes, a log yard, a dry dock and a moored container ship whose deck you reach by gangways. Climb out of the water on ladders.

A detailed colonial harbour town on a tropical island — narrow streets, arcades, a church tower, stone walls, piers and tall ships anchored in the bay, with open sea all around.

A large, detailed suburban neighbourhood — a street grid with sidewalks, furnished family homes (upstairs, kitchen, garage), shops, a gas station, a church, a pool garden and woods all around. Doors open and close, windows and shop fronts shatter, thin walls and doors can be shot through, fences, furniture and bins break apart, and gas tanks explode.

The ground floor of a furnished family home at ten times scale — mouse-sized players on the kitchen tiles, under the dining table and the couches (where it is dark), on the counters, the dresser, the bathtub rim and the bookshelf. Book-pile stairs lead up onto the furniture; giant mugs, bottles and rows of books are cover. Bomb sites under the table and in the living room; in Battle Royale the plane flies just below the ceiling.

A mirrored snowy 1v1 arena inside a tall stone wall — a weapon alcove at each end (one rifle per round), four crate piles in the middle, containers and L-shaped walls along the sides.

An indoor tiled swimming hall for 1v1 — the pool in the middle (jump in and you have to swim), pillars and lifeguard chairs around it, a locker alcove with a weapon rack at each end.

A walled industrial compound for bomb defusal — site A in the western loading yard with a truck and containers, site B in the fenced eastern container yard with tanks; a container stack in the middle, a long corridor on the west and a covered warehouse row on the east.

An indoor water park for bomb defusal and hostage rescue — site A in the drained sports pool full of crates, site B in the pump room next to the wave pool and the slide tower; a fountain plaza with a kiosk in the middle, locker rooms on the west and a snack bar on the east.

Four islands (shipyard, market, lighthouse, harbour) joined by a ring of bridges, with a tide control platform in the middle. At low tide the lagoon sandbanks are a fast route across the centre, at high tide you have to swim; the yellow pontoon floats on the water, and pulling the lever starts the next tide at once.

A toy-soldier-sized battle on a giant play table — between the red and the blue castle there is a building-block fort (site A), a rocket launch pad with a red tower (site B), and a toy railway loop around a robot statue in the middle. The train keeps running and hits anyone standing on the tracks.

A colourful obstacle course made for tag — a lookout with a jump pad in the middle, a hedge maze with closable gates, a ball pit with stepping stones and a retractable bridge, a container park with jump pads and crawl tunnels. The launchers, teleport booths and fog machines (E) work in every mode.

A fenced fairground with a carousel, a turning Ferris wheel, a mini railway running around the park (it runs you over!), bumper cars, a mirror maze, a two-storey haunted house and a drop tower — the human cannon (E) flings you to its top.

A two-floor indoor mall with glass-fronted shops (the windows break), an atrium with a fountain and escalators; the food court is bomb site A, the supermarket is B, and there is a cinema upstairs.

A lunar station with a central dome, command module, hangar, habitat and lab; outside the gravity is low (huge jumps), with a solar field, craters, a landing pad and an antenna tower.

Two three-masted ships facing each other with a sandbar between them; gangplanks, a cargo hold, crow's nests with rope ladders and a deck cannon (E) that flings you onto the other ship. Fall in the water and climb back up the side.
Over twenty original low-poly maps: large open areas, towns, military bases, a two-level industrial map, a fortress with a river and a tunnel, and small symmetric 1v1 maps.
Yes, with the built-in map editor; finished maps can be shared and published among the community maps.
Yes. FragFiesta is a completely free browser FPS; every mode and every map is free to play.
Create a private room: you get a 4-letter code and a link. Send the link to your friends and they join with one click. The host picks the mode, the map, the number of bots and their skill; players pick their teams.